Posted on Thursday 24 July 2008
I’m still alive, so does the yuri viewer… I reposted the page here…
But i’ve been thinking of something that’s hard to decide alone, so i need the people here who are still interested in the yuri viewer to tell me what they think…
I wasn’t aware of what programmers called “Engine” before… I was programming noobly before and suffer myself for coding every single thing repetitively until the game’s done…
Now that i’m (a bit) educated to this matter, i’ve decided to make an engine specifically for my yuri viewers…
In this way, when i want to make another one, i wouldn’t have to code it from scratch and brain-storm myself with retarded mathematical sh#ts… Just 3d them and export it and voila~
The question is… Should i make this now and apply it to the Mai-Otome viewer? Or make it AFTER the Mai-Otome?
Apply it to Mai-Otome now:
-the current program contains ALOT of bugs, so applying it right now will definitely improve the performance and bugs
-It will take time again… Months and months again… Just imagine… @x@
Do it AFTER you finish Mai-Otome:
-Mai-Otome is already 3/4 complete, but expect it to be slow, buggy, and sometimes annoying…
-I’ll definitely expect a lot of bug-reports at its release, lol
Let me know what you think by commenting below…
